Learn how to design and publish board games in this Summer II Course and while you satisfy NUPath – Exploring Creative Expression and InnovationGE/GAME 1999 introduces students to game design from an engineering and game industry prospective using rapid prototyping, iterative design, and ‘ground up’ game creation. Imparts techniques to review games by evaluating their statistical probability of random events, relative balance of player skill to chance, game mechanics, creative design, theme, and flavor. Teaches students game mechanics, developing methods, and playtesting techniques to aid in their game creation. Studies player psychographs, methods to match a game to its intended audience, and engineering games to be ‘fun’. Explores crowd-funding and pitching products to publishers. Surveys various roles in the tabletop game industry including designers, publishers, manufacturers, distributors, game stores, conventions, and online sales. Communicates how to be an art director and instills the basics of board games aesthetics. 3D modeling and adobe suite software experience recommended but not required.